AI Insights · Timothy · January 2025
Top Slime Games on Unified Platform in Middle East Q4 2024
Explore the performance of the top slime games on a unified platform in the Middle East during Q4 2024, featuring trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the slime game category saw varied performances across the top applications on the unified platform in the Middle East. Here's a closer look at the trends in downloads, revenue, and active users.
Bruno - My Talking Slime Pet from Dramaton LTD showed a gradual increase in weekly revenue, starting at $61 and peaking at $112 in early December. The app's downloads fluctuated, with a notable peak of 13.7K in late October. Active users remained relatively stable, ranging from 156K to 177K throughout the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a modest revenue increase, reaching a high of $34 in early December. Downloads saw an uptick in mid-December, climbing to 7.4K, while active users surged to 64.3K by the end of the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a steady revenue stream, averaging around $3.5K weekly. Downloads decreased over the quarter, starting at 7.5K and dropping to 3.7K. Active users also declined slightly, from 24K to 21.9K.
Fluid Simulation by Pavel Dobryakov had stable revenue, peaking at $46 in December. Downloads remained consistent, averaging around 1.2K weekly, and active users hovered between 1.8K and 2.6K.
Lastly, Super Slime Simulator also from Dramaton LTD, saw a spike in downloads towards the end of the quarter, reaching 8.5K. Revenue experienced fluctuations, with a peak of $70 in mid-October. Active users increased significantly from 5.1K to 16.7K by the end of December.
These insights highlight the dynamic landscape of slime games in the Middle East during Q4 2024. For more detailed analysis, visit Sensor Tower.